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Not much here, eh? As if I had been living under a rock or something. Maybe. I
spent the past few weeks working a lot. Stuff for work, but outside of my
planning, learning new and exiting stuff. Obviously monitoring
Borg stuff on my favorite
web app at work kept me busy many nights and week-ends (sorry for the lame
inside joke -- well actually no I'm not sorry about it :-p.)
So anyway, beside the fun work, there's the non-fun at work too. I'm fighting
to keep my little project going. There's still tons of stuff to do and few help
to get. Besides help doesn't always come in the way I want -- meaning the web
app is non standard in its architecture and the way it operates and I want to
keep that intact.
Outside of work, babies are being fantastic, with even a couple of cry-free
nights, and definitely I'm having a blast playing with them.
Yesterday I recently realized there was a tech talk about
Second Life a while ago and the video is actually
available here: The Virtual World of Second Life.
My opinion of Second Life was rather
low (i.e. pointless and graphics suck) and since the creators of course say it
doesn't suck and I thought, hey let's try. Accounts are free so trying it out
is just a download away.
For some reason trying to connect to their web site, create an account and download
the client took forever. I mean literally web pages would take dozens of minutes
to load. I finally found a mention in their blog that they had a server maintenance
going on. I tried again the next morning and it was all fast again.
So after trying it, I'd say it confirms my opinion, and least it's not for me.
As far as I am concerned it is pointless. However the client is nice and the
whole thing is rather responsive for something that happens all server-side.
One thing I immediately liked compared to Wow
is that I'm not "stuck" in the game. Wow is designed to extend game play and
things take time to accomplish. It takes time to travel anywhere in the world
and it takes time to complete quests. Login out has a timeout and you have to
wait a bit and your character can get killed if it's not in an inn (meaning
generally you plan for your time play because you'll want to go back to the inn
before leaving.) It's by design, and although some people complain it gets
nerfed all the time it's still the main design strategy. So yes Wow literally
sucks time out of the player. I guess you can spend timeless hours exploring SL
too but you don't have too. Login in is pretty fast and login out is almost
instantaneous.
But SL is not a game in the sense that no quests are offered to you with
in-game rewards (although I'm sure that happens somewhere in the world.)
You just go there and it's up to you to find what you want to be doing.
It's also obvious there's an emphasis on the monetary side of it.
When I was playing I was thinking of my old [Netdroids|Dev/NetDroidsNotes] idea and
that where I realized such a thing could not work on such a scale. I bet SL main
motivation is monetary. It's not the same public.
Jumping subjects, the week-ends ended up at MM's place to "help" him with all
the food he came back with. And as always that was a nice evening, even nicer
because I hadn't done this in a while. |